Game Design

Computer Science 261

Usual Description

A project based course in which students analyze, design and develop fully functional computer games in small groups. Topics include graphics, artificial intelligence, user interfaces, setting and storytelling, and game balance. Projects are created using C# and XNA or Unity3D.  Students are expected to develop facility with these tools independently.

Course Listings

These are all of the listings of this course recorded in the Oberlin course catalog since the fall of 2007.

Listing Semester Professor
Computer Science 261 Taught by Tom Wexler
Computer Science 261 Taught by Tom Wexler